Hi,
I would like to override the vertex information in blastmc by re-invoking
GEANT's vertex-filling routine GSVERT from the event generator. I tried
something like
float vert[3] = {0, 0, 0};
float ubuf[3] = {0, 0, 0};
int ntbeam, nttarg, nubuf, nstored;
ntbeam = nttarg = 0;
nubuf = 3;
gsvert_(vert, &ntbeam, &nttarg, ubuf, &nubuf, &nstored, 3, 3);
which I thought would be the best candidate, but it does not work.
Note that nstored returns 2, which leads me to believe that another
vertex has been stored, but the first one is still used.
Any ideas?
Simon
-- Simon Sirca MIT-LNS, Room 26-402 Tel: +1 617 258-5438 77 Massachusetts Avenue Fax: +1 617 452-5950 Cambridge, MA 02139-4307, USA URL: http://pierre.mit.edu/~sirca
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